3D Fluid Simulation
A downloadable tool
Project: Fluid Dynamics Simulation with GPU Acceleration
Overview: This project is a fluid dynamics simulation using Smoothed Particle Hydrodynamics (SPH), optimized with GPU acceleration for real-time performance. It aims to model and visualize realistic fluid behavior for use in advanced graphics and physics-based applications.
Key Features:
- SPH Simulation:
- Implements SPH for accurate fluid particle interactions.
- Calculates density, pressure, and forces among particles.
- Handles particle collisions and boundary constraints.
- Uses Morton order (Z-order curve) for efficient neighbor searches and particle updates.
- GPU Acceleration:
- Utilizes OpenGL Shader Storage Buffer Objects (SSBOs) for particle data management.
- Employs parallel computing with GLSL compute shaders for efficient particle updates.
- Integrates a parallel sort algorithm to manage particle grids.
- Marching Cubes Algorithm:
- Applies the Marching Cubes algorithm for surface reconstruction.
- Dynamically generates isosurfaces from particle data.
- Utilizes GPU shaders to enhance performance of surface generation.
- Visualization:
- Real-time rendering of generated surfaces.
- Provides debugging and visualization tools for particle positions and interactions.
- Draws boundary edges and handles dynamic changes in the simulation environment.
Technical Details:
- Programming Languages: C++, GLSL
- Libraries and Tools: OpenGL, Compute Shaders, Marching Cubes
- Key Algorithms: SPH for fluid simulation, GPU-based parallel sorting, Marching Cubes for surface generation
This project demonstrates advanced fluid simulation techniques, leveraging GPU capabilities to achieve high performance and realistic visualizations.
GitHub:- Project Link
Status | Released |
Category | Tool |
Author | Ishant Agarwalla |
Genre | Simulation |
Tags | fluid-simulation, sph |
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