Hey!
I’m a game developer who enjoys building and experimenting with gameplay systems and game engines. Here, you’ll find a mix of game jam projects, engine-level experiments, and a few research-based technical creations.
I am currently looking for work. With 2+ years of development experience contributing for Tencent and HawkVisum where I worked with an international and cross-disciplinary team to deliver gameplay and engine features. Lately, I’ve been diving deeper into shaders, spending some of my spare time working with compute and pixel shaders in Unreal Engine.
Always up for taking part in game jams, which push me to work with clear goals, tight deadlines, and fast iteration. If you’re interested in collaborating on one, feel free to reach out.